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lava substance

For "Robinson - The Journey" we started to build a Substance library that was used throughout the project by all artists.

I created this fully procedural lava substance. The substance was supposed to output a large variety of lava textures that could be used by the environment art team. Thanks to our awesome techart team we got a lava shader, that only needed a heat map as input. So in the end this substance was used to derive a heatmap for a more complex but dynamic shader.
Images are rendered in Substance Painter 2 & Marmoset 2

Art Lead: Stefan Heinrich
Special Thanks to Allegorithmic for supporting us while switching to a substance focussed workflow.

transformation from hot to cold lava variations

transformation from hot to cold lava variations

tiling lava border texture variant

tiling lava border texture variant

tiling lava border texture variant

tiling lava border texture variant

thin lava stream variant

thin lava stream variant

thin lava stream variant

thin lava stream variant