To avoid Raptors in the spaceship, Robin has to hide behind cover elements and time his movements to sneak arround the Raptors.
The cover pieces are formed from destroyed Spot Lights that fell from the ceiling during the crash.
Due to gamedesign & AI constraints we had to use a more simplified version of the cover for the final release.
I modeled and textured the spotlights, arranged allt he cover elements. I reused assets from the rubble pile assets.
Concept Art: Ivan Tantsiura
Highpoly & Textures (Debris Pieces): Stefan Heinrich
Art Direction : Pascal Eggert
Art Lead: Stefan Heinrich