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Rubble Piles and Debris

These rubble piles and debris were originally made for dressing up the spaceship level.
In the end the debris and piles were used in other areas of the game where wreck pieces
of the esmeralda where present.
The piles are based of textured midpoly & highpoly meshes created and textured by my Lead Stefan Heinrich.
I used those mid polys and rearranged them to create decals, large machinery, small parts, struts and smaller debris.
I then arranged those assets to form rubble assets of various shapes and purpose.

Highpoly & Textures: Stefan Heinrich

Art Direction : Pascal Eggert
Art Lead: Stefan Heinrich